This project is an effort to show the light pollution for the City of Norfolk, VA in comparison with population density, in an aesthetically appealing format and using an algorithmic approach to data visualization. Data containing the block-structure of the City of Norfolk was extruded based upon the population density for the year 2000, then the individual blocks were shattered based upon the amount of light pollution within the city block. Transportation linework was added and sorted based upon Major, Minor and Tertiary road networks, and topography was added for effect.
The process is one continuous algorithm, designed to allow for modification of the initial data streams: revised population data can be added, and the blocks will react and re-shatter based upon projected light pollution data.
Road, Block, Elevation Data: USGS
Census Data: Census.gov
Light Pollution Data: NASA
Project projection mapped in Global Mapper. The algorithm was designed in Grasshopper and rendered in Maxwell. Total Directory Size: 30 GB. Total Process Time: 8 Hours. Total Render Time: 20 Hours.