• This project is an effort to show the light pollution for the City of Norfolk, VA in comparison with population density, in an aesthetically appealing format and using an algorithmic approach to data visualization. Data containing the block-structure of the City of Norfolk was extruded based upon the population density for the year 2000, then the individual blocks were shattered based upon the amount of light pollution within the city block. Transportation linework was added and sorted based upon Major, Minor and Tertiary road networks, and topography was added for effect.
The process is one continuous algorithm, designed to allow for modification of the initial data streams: revised population data can be added, and the blocks will react and re-shatter based upon projected light pollution data.
Road, Block, Elevation Data: USGS
Census Data: Census.gov
Light Pollution Data: NASA
Independent Study.
Project projection mapped in Global Mapper. The algorithm was designed in Grasshopper and rendered in Maxwell. Total Directory Size: 30 GB. Total Process Time: 8 Hours. Total Render Time: 20 Hours.
  • This project is an effort to show the light pollution for the City of Norfolk, VA in comparison with population density, in an aesthetically appealing format and using an algorithmic approach to data visualization. Data containing the block-structure of the City of Norfolk was extruded based upon the population density for the year 2000, then the individual blocks were shattered based upon the amount of light pollution within the city block. Transportation linework was added and sorted based upon Major, Minor and Tertiary road networks, and topography was added for effect.
The process is one continuous algorithm, designed to allow for modification of the initial data streams: revised population data can be added, and the blocks will react and re-shatter based upon projected light pollution data.
Road, Block, Elevation Data: USGS
Census Data: Census.gov
Light Pollution Data: NASA
Independent Study.
Project projection mapped in Global Mapper. The algorithm was designed in Grasshopper and rendered in Maxwell. Total Directory Size: 30 GB. Total Process Time: 8 Hours. Total Render Time: 20 Hours.
  • This project is an effort to show the light pollution for the City of Norfolk, VA in comparison with population density, in an aesthetically appealing format and using an algorithmic approach to data visualization. Data containing the block-structure of the City of Norfolk was extruded based upon the population density for the year 2000, then the individual blocks were shattered based upon the amount of light pollution within the city block. Transportation linework was added and sorted based upon Major, Minor and Tertiary road networks, and topography was added for effect.
The process is one continuous algorithm, designed to allow for modification of the initial data streams: revised population data can be added, and the blocks will react and re-shatter based upon projected light pollution data.
Road, Block, Elevation Data: USGS
Census Data: Census.gov
Light Pollution Data: NASA
Independent Study.
Project projection mapped in Global Mapper. The algorithm was designed in Grasshopper and rendered in Maxwell. Total Directory Size: 30 GB. Total Process Time: 8 Hours. Total Render Time: 20 Hours.
  • This project is an effort to show the light pollution for the City of Norfolk, VA in comparison with population density, in an aesthetically appealing format and using an algorithmic approach to data visualization. Data containing the block-structure of the City of Norfolk was extruded based upon the population density for the year 2000, then the individual blocks were shattered based upon the amount of light pollution within the city block. Transportation linework was added and sorted based upon Major, Minor and Tertiary road networks, and topography was added for effect.
The process is one continuous algorithm, designed to allow for modification of the initial data streams: revised population data can be added, and the blocks will react and re-shatter based upon projected light pollution data.
Road, Block, Elevation Data: USGS
Census Data: Census.gov
Light Pollution Data: NASA
Independent Study.
Project projection mapped in Global Mapper. The algorithm was designed in Grasshopper and rendered in Maxwell. Total Directory Size: 30 GB. Total Process Time: 8 Hours. Total Render Time: 20 Hours.
  • This project is an effort to show the light pollution for the City of Norfolk, VA in comparison with population density, in an aesthetically appealing format and using an algorithmic approach to data visualization. Data containing the block-structure of the City of Norfolk was extruded based upon the population density for the year 2000, then the individual blocks were shattered based upon the amount of light pollution within the city block. Transportation linework was added and sorted based upon Major, Minor and Tertiary road networks, and topography was added for effect.
The process is one continuous algorithm, designed to allow for modification of the initial data streams: revised population data can be added, and the blocks will react and re-shatter based upon projected light pollution data.
Road, Block, Elevation Data: USGS
Census Data: Census.gov
Light Pollution Data: NASA
Independent Study.
Project projection mapped in Global Mapper. The algorithm was designed in Grasshopper and rendered in Maxwell. Total Directory Size: 30 GB. Total Process Time: 8 Hours. Total Render Time: 20 Hours.
  • This project is an effort to show the light pollution for the City of Norfolk, VA in comparison with population density, in an aesthetically appealing format and using an algorithmic approach to data visualization. Data containing the block-structure of the City of Norfolk was extruded based upon the population density for the year 2000, then the individual blocks were shattered based upon the amount of light pollution within the city block. Transportation linework was added and sorted based upon Major, Minor and Tertiary road networks, and topography was added for effect.
The process is one continuous algorithm, designed to allow for modification of the initial data streams: revised population data can be added, and the blocks will react and re-shatter based upon projected light pollution data.
Road, Block, Elevation Data: USGS
Census Data: Census.gov
Light Pollution Data: NASA
Independent Study.
Project projection mapped in Global Mapper. The algorithm was designed in Grasshopper and rendered in Maxwell. Total Directory Size: 30 GB. Total Process Time: 8 Hours. Total Render Time: 20 Hours.

This project is an effort to show the light pollution for the City of Norfolk, VA in comparison with population density, in an aesthetically appealing format and using an algorithmic approach to data visualization. Data containing the block-structure of the City of Norfolk was extruded based upon the population density for the year 2000, then the individual blocks were shattered based upon the amount of light pollution within the city block. Transportation linework was added and sorted based upon Major, Minor and Tertiary road networks, and topography was added for effect.

The process is one continuous algorithm, designed to allow for modification of the initial data streams: revised population data can be added, and the blocks will react and re-shatter based upon projected light pollution data.

Road, Block, Elevation Data: USGS

Census Data: Census.gov

Light Pollution Data: NASA

Independent Study.

Project projection mapped in Global Mapper. The algorithm was designed in Grasshopper and rendered in Maxwell. Total Directory Size: 30 GB. Total Process Time: 8 Hours. Total Render Time: 20 Hours.

  • Collaborative project alongside Les Docks in Paris. Exploration of internet data mining as a form of force generation, transitive logic as a method of converting data into form, and algorithm-based genetic replication as a means of creating a form. Critiqued by Jakob + Macfarlane in France.
This project was also a collaboration with a Fashion Marketing team to exhibit the work of designer Jorge Alaya, complete with exhibition space, performance space, workshop space, and sales space.
Team: Zach Beale, Nicole Winkler, and Austynn Machado.
Grasshopper, Rhino, Maxwell, Illustrator, Photoshop.
Professor Laraine Montgomery, Fall 2013, LaCoste France.
  • Collaborative project alongside Les Docks in Paris. Exploration of internet data mining as a form of force generation, transitive logic as a method of converting data into form, and algorithm-based genetic replication as a means of creating a form. Critiqued by Jakob + Macfarlane in France.
This project was also a collaboration with a Fashion Marketing team to exhibit the work of designer Jorge Alaya, complete with exhibition space, performance space, workshop space, and sales space.
Team: Zach Beale, Nicole Winkler, and Austynn Machado.
Grasshopper, Rhino, Maxwell, Illustrator, Photoshop.
Professor Laraine Montgomery, Fall 2013, LaCoste France.
  • Collaborative project alongside Les Docks in Paris. Exploration of internet data mining as a form of force generation, transitive logic as a method of converting data into form, and algorithm-based genetic replication as a means of creating a form. Critiqued by Jakob + Macfarlane in France.
This project was also a collaboration with a Fashion Marketing team to exhibit the work of designer Jorge Alaya, complete with exhibition space, performance space, workshop space, and sales space.
Team: Zach Beale, Nicole Winkler, and Austynn Machado.
Grasshopper, Rhino, Maxwell, Illustrator, Photoshop.
Professor Laraine Montgomery, Fall 2013, LaCoste France.
  • Collaborative project alongside Les Docks in Paris. Exploration of internet data mining as a form of force generation, transitive logic as a method of converting data into form, and algorithm-based genetic replication as a means of creating a form. Critiqued by Jakob + Macfarlane in France.
This project was also a collaboration with a Fashion Marketing team to exhibit the work of designer Jorge Alaya, complete with exhibition space, performance space, workshop space, and sales space.
Team: Zach Beale, Nicole Winkler, and Austynn Machado.
Grasshopper, Rhino, Maxwell, Illustrator, Photoshop.
Professor Laraine Montgomery, Fall 2013, LaCoste France.
  • Collaborative project alongside Les Docks in Paris. Exploration of internet data mining as a form of force generation, transitive logic as a method of converting data into form, and algorithm-based genetic replication as a means of creating a form. Critiqued by Jakob + Macfarlane in France.
This project was also a collaboration with a Fashion Marketing team to exhibit the work of designer Jorge Alaya, complete with exhibition space, performance space, workshop space, and sales space.
Team: Zach Beale, Nicole Winkler, and Austynn Machado.
Grasshopper, Rhino, Maxwell, Illustrator, Photoshop.
Professor Laraine Montgomery, Fall 2013, LaCoste France.
  • Collaborative project alongside Les Docks in Paris. Exploration of internet data mining as a form of force generation, transitive logic as a method of converting data into form, and algorithm-based genetic replication as a means of creating a form. Critiqued by Jakob + Macfarlane in France.
This project was also a collaboration with a Fashion Marketing team to exhibit the work of designer Jorge Alaya, complete with exhibition space, performance space, workshop space, and sales space.
Team: Zach Beale, Nicole Winkler, and Austynn Machado.
Grasshopper, Rhino, Maxwell, Illustrator, Photoshop.
Professor Laraine Montgomery, Fall 2013, LaCoste France.
  • Collaborative project alongside Les Docks in Paris. Exploration of internet data mining as a form of force generation, transitive logic as a method of converting data into form, and algorithm-based genetic replication as a means of creating a form. Critiqued by Jakob + Macfarlane in France.
This project was also a collaboration with a Fashion Marketing team to exhibit the work of designer Jorge Alaya, complete with exhibition space, performance space, workshop space, and sales space.
Team: Zach Beale, Nicole Winkler, and Austynn Machado.
Grasshopper, Rhino, Maxwell, Illustrator, Photoshop.
Professor Laraine Montgomery, Fall 2013, LaCoste France.
  • Collaborative project alongside Les Docks in Paris. Exploration of internet data mining as a form of force generation, transitive logic as a method of converting data into form, and algorithm-based genetic replication as a means of creating a form. Critiqued by Jakob + Macfarlane in France.
This project was also a collaboration with a Fashion Marketing team to exhibit the work of designer Jorge Alaya, complete with exhibition space, performance space, workshop space, and sales space.
Team: Zach Beale, Nicole Winkler, and Austynn Machado.
Grasshopper, Rhino, Maxwell, Illustrator, Photoshop.
Professor Laraine Montgomery, Fall 2013, LaCoste France.

Collaborative project alongside Les Docks in Paris. Exploration of internet data mining as a form of force generation, transitive logic as a method of converting data into form, and algorithm-based genetic replication as a means of creating a form. Critiqued by Jakob + Macfarlane in France.

This project was also a collaboration with a Fashion Marketing team to exhibit the work of designer Jorge Alaya, complete with exhibition space, performance space, workshop space, and sales space.

Team: Zach Beale, Nicole Winkler, and Austynn Machado.

Grasshopper, Rhino, Maxwell, Illustrator, Photoshop.

Professor Laraine Montgomery, Fall 2013, LaCoste France.

Paris Light Interaction
Algorithmic extrapolation of the brightest areas of Paris’ nightlife extracted from geospatial data. Created as a force diagram during design investigation.
Rhinocerous 3D, Grasshopper, Weaverbird, Kangaroo, Illustrator, AutoCAD, Photoshop.

Paris Light Interaction

Algorithmic extrapolation of the brightest areas of Paris’ nightlife extracted from geospatial data. Created as a force diagram during design investigation.

Rhinocerous 3D, Grasshopper, Weaverbird, Kangaroo, Illustrator, AutoCAD, Photoshop.

  • Wall Panel - Exploration of rustication at a small scale
Maya, Rhino, Maxwell. Prototyped on a CNC machine.
Spring 2013, Professor Jean Jaminet. Collaboration with David Harrop
  • Wall Panel - Exploration of rustication at a small scale
Maya, Rhino, Maxwell. Prototyped on a CNC machine.
Spring 2013, Professor Jean Jaminet. Collaboration with David Harrop
  • Wall Panel - Exploration of rustication at a small scale
Maya, Rhino, Maxwell. Prototyped on a CNC machine.
Spring 2013, Professor Jean Jaminet. Collaboration with David Harrop
  • Wall Panel - Exploration of rustication at a small scale
Maya, Rhino, Maxwell. Prototyped on a CNC machine.
Spring 2013, Professor Jean Jaminet. Collaboration with David Harrop
  • Wall Panel - Exploration of rustication at a small scale
Maya, Rhino, Maxwell. Prototyped on a CNC machine.
Spring 2013, Professor Jean Jaminet. Collaboration with David Harrop
  • Wall Panel - Exploration of rustication at a small scale
Maya, Rhino, Maxwell. Prototyped on a CNC machine.
Spring 2013, Professor Jean Jaminet. Collaboration with David Harrop

Wall Panel - Exploration of rustication at a small scale

Maya, Rhino, Maxwell. Prototyped on a CNC machine.

Spring 2013, Professor Jean Jaminet. Collaboration with David Harrop

  • Diffusion Space.
Rehabilitation of ruins at the west end of the SCAD Museum. Exploring experiential spaces and performance.
Rhino, Revit, AutoCAD, Illustrator, Photoshop, Maxwell. Board built from laser-cut Balsa with transparent overlays.
  • Diffusion Space.
Rehabilitation of ruins at the west end of the SCAD Museum. Exploring experiential spaces and performance.
Rhino, Revit, AutoCAD, Illustrator, Photoshop, Maxwell. Board built from laser-cut Balsa with transparent overlays.

Diffusion Space.

Rehabilitation of ruins at the west end of the SCAD Museum. Exploring experiential spaces and performance.

Rhino, Revit, AutoCAD, Illustrator, Photoshop, Maxwell. Board built from laser-cut Balsa with transparent overlays.

  • Existing Conditions documentation of Hayden Junior High School. Franklin, Virginia. For Lyall Design Architects.
  • Existing Conditions documentation of Hayden Junior High School. Franklin, Virginia. For Lyall Design Architects.
  • Existing Conditions documentation of Hayden Junior High School. Franklin, Virginia. For Lyall Design Architects.
  • Existing Conditions documentation of Hayden Junior High School. Franklin, Virginia. For Lyall Design Architects.
  • Existing Conditions documentation of Hayden Junior High School. Franklin, Virginia. For Lyall Design Architects.
  • Existing Conditions documentation of Hayden Junior High School. Franklin, Virginia. For Lyall Design Architects.
  • Existing Conditions documentation of Hayden Junior High School. Franklin, Virginia. For Lyall Design Architects.

Existing Conditions documentation of Hayden Junior High School. Franklin, Virginia. For Lyall Design Architects.

  • Investigation of simultaneous Surface Characteristics, Apertures, and Ornament within a form. Heavily inspired by spiderwebs and aerodynamic curves. Rhino 5.
Spring 2013, Two week project, professor Jean Jaminet.
  • Investigation of simultaneous Surface Characteristics, Apertures, and Ornament within a form. Heavily inspired by spiderwebs and aerodynamic curves. Rhino 5.
Spring 2013, Two week project, professor Jean Jaminet.
  • Investigation of simultaneous Surface Characteristics, Apertures, and Ornament within a form. Heavily inspired by spiderwebs and aerodynamic curves. Rhino 5.
Spring 2013, Two week project, professor Jean Jaminet.
  • Investigation of simultaneous Surface Characteristics, Apertures, and Ornament within a form. Heavily inspired by spiderwebs and aerodynamic curves. Rhino 5.
Spring 2013, Two week project, professor Jean Jaminet.
  • Investigation of simultaneous Surface Characteristics, Apertures, and Ornament within a form. Heavily inspired by spiderwebs and aerodynamic curves. Rhino 5.
Spring 2013, Two week project, professor Jean Jaminet.

Investigation of simultaneous Surface Characteristics, Apertures, and Ornament within a form. Heavily inspired by spiderwebs and aerodynamic curves. Rhino 5.

Spring 2013, Two week project, professor Jean Jaminet.

  • Investigation of Surface Characteristics and construction of a physical prototype through digital fabrication. Heavily inspired by hydrodynamics.
The physical prototype was generated directly in Rhino 5, then sent through AutoCAD for laser cutting. The increased accuracy of fabrication with this method meant that the physical prototype required no adhesive.
Spring 2013, Two week project, professor Jean Jaminet.
  • Investigation of Surface Characteristics and construction of a physical prototype through digital fabrication. Heavily inspired by hydrodynamics.
The physical prototype was generated directly in Rhino 5, then sent through AutoCAD for laser cutting. The increased accuracy of fabrication with this method meant that the physical prototype required no adhesive.
Spring 2013, Two week project, professor Jean Jaminet.
  • Investigation of Surface Characteristics and construction of a physical prototype through digital fabrication. Heavily inspired by hydrodynamics.
The physical prototype was generated directly in Rhino 5, then sent through AutoCAD for laser cutting. The increased accuracy of fabrication with this method meant that the physical prototype required no adhesive.
Spring 2013, Two week project, professor Jean Jaminet.
  • Investigation of Surface Characteristics and construction of a physical prototype through digital fabrication. Heavily inspired by hydrodynamics.
The physical prototype was generated directly in Rhino 5, then sent through AutoCAD for laser cutting. The increased accuracy of fabrication with this method meant that the physical prototype required no adhesive.
Spring 2013, Two week project, professor Jean Jaminet.
  • Investigation of Surface Characteristics and construction of a physical prototype through digital fabrication. Heavily inspired by hydrodynamics.
The physical prototype was generated directly in Rhino 5, then sent through AutoCAD for laser cutting. The increased accuracy of fabrication with this method meant that the physical prototype required no adhesive.
Spring 2013, Two week project, professor Jean Jaminet.

Investigation of Surface Characteristics and construction of a physical prototype through digital fabrication. Heavily inspired by hydrodynamics.

The physical prototype was generated directly in Rhino 5, then sent through AutoCAD for laser cutting. The increased accuracy of fabrication with this method meant that the physical prototype required no adhesive.

Spring 2013, Two week project, professor Jean Jaminet.

Sky Garden at Chaco Canyon, New Mexico
Creating conversation between two cultures based on similar beliefs about the sun.
Pulp board, Steel, Copper, Birch Plywood, Basswood, Walnut, Mahogany.
Five Week Studio Project, Winter 2013. Professor Judith Reno.

Sky Garden at Chaco Canyon, New Mexico

Creating conversation between two cultures based on similar beliefs about the sun.

Pulp board, Steel, Copper, Birch Plywood, Basswood, Walnut, Mahogany.

Five Week Studio Project, Winter 2013. Professor Judith Reno.

Sky Garden at Chaco Canyon, New Mexico
Creating conversation between two cultures based on similar beliefs about the sun.
Pulp board, Steel, Copper, Birch Plywood, Basswood, Walnut, Mahogany.

Sky Garden at Chaco Canyon, New Mexico

Creating conversation between two cultures based on similar beliefs about the sun.

Pulp board, Steel, Copper, Birch Plywood, Basswood, Walnut, Mahogany.

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